•   about 3 years ago

Is there any Sig file signatures available for Gear VR apps testing?

Sig file is needed to launch Gear VR dev. app
have you some for include it?
It's open for all who would test my apps
Thanks :)

  • 28 comments

  •   •   about 3 years ago

    For Gear VR: Oculus Signature File (osig) is needed to allow application to run on specific device and access VR functionality otherwise the APK will not work as:
    https://developer.oculus.com/documentation/publish/latest/concepts/publish-mobile-app-signing/

    - to get device id attach the phone and execute "adb" command in command prompt ("adb" from Android development tools)
    > adb devices
    List of devices attached
    ce0551e7 device

    get this id (as in "ce0551e7" ) and generate osig file from https://developer.oculus.com/osig/
    - This file must be included in the submission apk.

    Oculus application approval can takes some time.

    Please advice.

  •   •   about 3 years ago

    ok you don't understand, this sig is the developper's mobile ID, If you want to test the app you must provide a sig, occulus approval could take a month.
    Is ce0551e7 a contest test device?

  •   •   about 3 years ago

    Michel, I agree with you that we need the OSIG file or at least the device ID for the testing devices.
    - Non; "ce0551e7" is the example in oculus web site.
    Bonne chance!

  •   •   about 3 years ago

    I would also like to ask for clarification if a specific signature file will be provided to sign the submitted Gear VR Apps? Now I'm using my devices signature file so it will only work on my phone. Will the APKs be resigned by your team so the judges can install our games?

  • Moderator   •   about 3 years ago

    Please upload your games to SideloadVR! We're exploring if we can create a specific signature file for judging, but that's the workaround for GearVR for now. We'll post an update soon!

  •   •   about 3 years ago

    Thanks a lot for your feedback! SideloadVR is for sure a great way to distribute an App but SideloadVR currently limits APK file size uploads to 100 MB. My APK is currently 170 MB so i can't distribute it this way (at the current stage - this was hack'n'slay - project size optimization is the last point on my list :).
    I would appreciate it if there would be a second way to submit it.
    Greetings

  •   •   about 3 years ago

    Bart, check the "Split Application Binary" option in Unity to make smaller sized APK that uses a OBB addon file. Not a fun option at 24 hours left

  •   •   about 3 years ago

    My last week question was "Is there any Sig file signatures available for Gear VR apps testing?"
    So that mean that people who like to test my applications (in the closed beta contest version) need to give his mobile ID or the SIG file (as describe by Ayman Hindam ).
    So I could be able to compile and publish the FREE beta contest version on a googledrive.

  •   •   about 3 years ago

    Ad. Ryan: Thanks a lot for your tip mate but as you already mentioned, its not a fun option at 24 hours left.
    Ad. Michel: I understand you BUT it is really important to know which sig file should be used to generate the APK for the judges so the game can take part in the competition.

    As for now SideloadVR was the only mentioned distribution form to submit a GearVR project to the competition which is not optimal in my opinion. Don't get me wrong I like SideloadVR for what they are but there is no way to say when your submited game will be online on SideloadVR if you upload it. There is no way to upload something bigger then 100 MB. It's constantly relying on donates and is occasionally out of service.
    As the deadline is creeping near i would suggest to provide us one/some device id's of the phones the judges will be using (adding the device model would help). This allows everyone to make a specific build for a judges device or to even make builds for all of them.

    Thanks all for their support and good luck to everyone!

  •   •   about 3 years ago

    Agree with Bart, I would prefer to submit my game via APK compiled with Oculus Signature Files for Judges devices, this is how we did it in the Oculus Mobile VR Jam as well.

  •   •   about 3 years ago

    I also have problem with the 100MB limitation. I have to drop some work done and remove some scenes ! that's really sad :(

  •   •   about 3 years ago

    Bart that exactly what I've said. we need the judges mobiles OSIG to build a playable demo.
    I don't have any return from the first contest except Ryan Zehm Videos, that were fun :).
    So Is the judging process publicly available this time?

  •   •   about 3 years ago

    yes, please could we get device Ids, much better approach. It is quite simple and can add as many as you provide:

    The easiest way I have found to get it is using the free 'Device Id' app by ''Evozi': https://play.google.com/store/apps/details?id=com.evozi.deviceid

    Just install/run that on any phones you will use, and post the "Hardware Serial" value (2nd from bottom).

  •   •   about 3 years ago

    I've share a drive directory where is my OSIG,
    you could put yours inside this directory.
    It could help us to share together devs OSIG and test apps.
    https://drive.google.com/folderview?id=0B93Y-RvB22L6alBqZmJtdGpJWGM&usp=sharing

    I share with you some batch tools I've made for gear VR dev. :
    - Wifi gear (to compile over wifi , PS: change the ip by your network device ip)
    - Gear log (to log VR apps for profiling and optimization)
    - Rec video/ stop rec video ( to record video automaticly via Gear developper service)
    - Rec adb (to record video by adb for cardboard users)
    PS: you need to put your adb path in the batch files for it work.

  •   •   about 3 years ago

    There is currently 47 apps in the sideload VR. It is a very small market, if we all submit apk's to sideload i don't think they can even confirm all the apk's before the deadline.

  •   •   about 3 years ago

    I'm sad to see that nobody want to test my apps (that's the topic).
    I don't have any critics/votes from the first contest, let me the feelling of wasting my time.

    To help VR developers, I've publish my ADB VR toolbox here http://devpost.com/software/android-vr-tools-box

    Hope that will be useful
    Good luck everyone

  •   •   about 3 years ago

    Hi Michel.
    Don't be sad. I think the reason why nobody wants to test out your app now is because all are hard working to accomplish their submissions before deadline end.
    After today I am happy willing to test your app out and give you my feedback!
    I have uploaded my sig to your google drive folder so either send me a build or a link to your game.
    Greetings and good luck mate!

  •   •   about 3 years ago

    Ok so nexus page bug here, with my 40Mo apk and with the constructVR sample too.
    Sideload seem to take time, so...

  •   •   about 3 years ago

    We had a problem uploading to the nexus so we just gave our apk in the dropbox link in our portfolio. We are currently still trying to upload it to nexus. But the apk is in the link for judges to try now.

  •   •   about 3 years ago

    So I'm not alone ^^
    Giant look fun Paranormal Penguin
    Bart I've added your Osig to the compile, so you could play it soon

  •   •   about 3 years ago

    Don't know why but sideload submission still pending, ConstructVR webapp seem to bug after upload, so I've do drive with my build, but I don't see my dragon in Gear submission?

  •   •   about 3 years ago

    Hi all,

    I'm one of the co-founders of ConstructVR, we've been working hard to support private build distribution.

    @Michel: we recently upgraded the uploader to be more reliable and we can support up to 512MB -- if you need more like up to 1GB, we can look at supporting that.

    Also, our new Android mobile app actually removes the OSig process for your testers and clients.. They don't need to even know about the OSig process at all since we automate it behind the scenes: https://medium.com/@Construct_VR/weve-launched-on-android-34ba9c1aab70#.xxn6cg6b4

    Kind regards,
    Jaime

  •   •   about 3 years ago

    Hi jaime,
    My apk was below 40Mo, perhaps an internet problem, thank you for your support,
    but your site still not working even with your "test app".

    Best regards,
    Michel

  •   •   about 3 years ago

    Hi Michel,

    Sorry for the inconvenience again -- We have fixed the uploader in the Dashboard view but not the GearVR view (https://constructvr.io/gearvr). We are rolling out a fix there where it should not timeout anymore. Again, I want to apologize for this bug!

    Kind regards,
    Jaime

  •   •   about 3 years ago

    Hi jaime,
    it finally work :)
    Thank you again, It look like a nice and solid tool to manage osigs for testing purpose.

    Best regards,
    Michel

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